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Death Stranding 2 – The 23 Biggest Changes Since DS1

Everyone’s favourite apocalypse delivery simulator is back with a sequel, in Death Stranding 2: On The Beach. The series’ signature style and unique gameplay mechanics make a return after more than 5 years, but there are some major changes in the new game that help it stand apart from the previous generation’s efforts. Here are the Biggest Changes we’ve found between Death Stranding 1 and Death Stranding 2.

For more help with bosses, walkthroughs and interactive maps, check out our growing Death Stranding 2 Wiki!
https://www.ign.com/wikis/death-stranding-2-on-the-beach

Timestamps:

00:00 – Intro
00:28 – New Locations (Mexico, Australia)
01:16 – New Crew with a New Ship (Fast Travel)
02:03 – Time of Day and Dynamic Weather Events
02:49 – Australian Wildlife
03:37 – New Close Quarters Combat Mechanics
04:34 – New Enemy Types (new BTs, Mechs)
05:19 – Brand New Weapons (Lightweight, Tranq)
06:25 – Improved Stealth Takedowns
07:06 – Dollman’s Overhead View
08:12 – The New Tri-Cruiser Vehicle
09:02 – Firing Weapons From Vehicles
09:34 – New Turret Vehicle Attachments
09:53 – New Quick Storage Menu & Shortcuts
10:43 – New Monorail System
11:26 – Moving Large Quantities of Materials
12:22 – Porter Grades, Sam’s Stats and APAS Enhancements
13:25 – Ladder and Rope Improvements
13:52 – Non-Lethal Emphasis (And Corpse Disposal)
14:11 – Flexible Ziplines
14:22 – New Corpus Menu
14:43 – Dialogue Choices
14:56 – New Chiral Creatures
15:12 – New Portable Music Player
15:28 – Outro

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