Larian Studios Talks About Its Future
Tamoor Hussain sat down with Swen Vincke from Larian to discuss the studio’s future plans.
Timestamps:
0:00 Intro
0:19 Where is the team currently at with Baldur’s Gate 3?
1:47 What is next for Larian Studios?
3:14 Growing central
4:45 Dedicated Storytelling Group
5:51 What’s the difference between storytelling and narrative teams?
7:50 What’s your role in the new storytelling and narrative teams?
8:24 What’s your stance on AI and machine learning?
14:46 Is the human element going to be removed from the game?
19:51 Do you forsee a time where AI could create the game’s content?
22:11 Will AI usage help development timelines?
23:02 How do you keep the indie studio energy while staying AAA?
26:21 How do you manage risk as the studio gets bigger?
27:38 What are the mistakes studios make implementing current trends?
30:15 What’s your thoughts on "single player games are dead"?
33:44 What can you tell other developers about making single player games?
36:50 Do you think big corporations can think a similar way?
40:20 What do you think about larger studios iterating on smaller studio ideas?
43:21 What is the priority for Larian?
44:49 How important is it for you to play games yourself?
46:18 What are good ways of dealing with and collaborating with the community?
49:04 Do people underestimate the power of a game community?
52:21 Why are you not in the DLC buisiness?
53:50 What is the future for Larian?
55:42 Outro