Crucible feels familiar. It’s a team-based shooter that attempts to improve on the formulas of a few different genres. It adopts MOBA elements in the sense that each character has unique abilities that upgrade over the course of the match. You hold points and eliminate opponents and AI creatures to acquire Essence, which fuels level ups that you choose before each game. It’s a team-based third person shooter when it pits you against an enemy squad as you battle to capture and hold points across a map. Then it shapeshifts into a battle royale for one of its modes. Crucible crams so many features into one package to offer three competent—albeit very different—experiences.
Check out all our early impressions from our hands-on preview session.
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